Final · Sunday, March 8, 2026 · Crypto.com Arena, Los Angeles
2025–26 game: rated without the league’s defender-distance data, which starts in 2026–27.
| ARC | Box score | Shooting | On court | |||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Player | Rating | ↓Game ARC | Per 100 | SV off | SV def | PV gen | PV ret | MIN | PTS | REB | ORB | DRB | AST | STL | BLK | TOV | PF | PAC | TS% | FG | FG% | 2P | 2P% | 3P | 3P% | FT | FT% | +/− |
| Austin Reaves | 7.46 | +6.1 | +7.9 | +5.5 | +1.2 | +0.6 | −1.1 | 39 | 25 | 4 | 0 | 4 | 5 | 3 | 1 | 1 | 2 | +3.9 | 65.5 | 8–16 | 50.0 | 5–10 | 50.0 | 3–6 | 50.0 | 6–7 | 85.7 | +5 |
| Jake LaRavia | 7.48 | +3.4 | +14.6 | +2.7 | −1.1 | +1.9 | −0.1 | 13 | 6 | 4 | 3 | 1 | 3 | 0 | 0 | 1 | 3 | +2.7 | 104.2 | 2–2 | 100.0 | 2–2 | 100.0 | 0–0 | · | 2–2 | 100.0 | +8 |
| Luka Dončić | 6.97 | +3.0 | +3.8 | +5.8 | −1.7 | +1.0 | −2.1 | 38 | 35 | 8 | 0 | 8 | 4 | 2 | 0 | 6 | 3 | +3.5 | 59.5 | 11–25 | 44.0 | 6–9 | 66.7 | 5–16 | 31.3 | 8–10 | 80.0 | +14 |
| Marcus Smart | 6.90 | +2.0 | +3.5 | −4.9 | +0.9 | +6.1 | −0.1 | 29 | 5 | 3 | 1 | 2 | 4 | 2 | 0 | 1 | 2 | −8.1 | 21.3 | 1–10 | 10.0 | 1–5 | 20.0 | 0–5 | 0.0 | 3–4 | 75.0 | +27 |
| Jarred Vanderbilt | 6.92 | +1.2 | +6.5 | +0.5 | +0.6 | 0.0 | +0.2 | 11 | 3 | 2 | 1 | 1 | 1 | 0 | 1 | 0 | 2 | +0.7 | 75.0 | 1–2 | 50.0 | 0–0 | · | 1–2 | 50.0 | 0–0 | · | −4 |
| Jaxson Hayes | 6.72 | +0.4 | +1.2 | −1.6 | −0.5 | +2.9 | −0.4 | 17 | 5 | 4 | 3 | 1 | 0 | 1 | 0 | 1 | 2 | −1.3 | 44.3 | 0–3 | 0.0 | 0–3 | 0.0 | 0–0 | · | 5–6 | 83.3 | +8 |
| Deandre Ayton | 6.68 | +0.2 | +0.4 | −0.4 | −0.2 | −0.4 | +1.2 | 20 | 6 | 8 | 2 | 6 | 0 | 0 | 2 | 0 | 2 | +1.4 | 75.0 | 3–4 | 75.0 | 3–4 | 75.0 | 0–0 | · | 0–0 | · | +3 |
| Maxi Kleber | 6.55 | −0.4 | −2.5 | −0.3 | −0.7 | +0.7 | −0.2 | 10 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 2 | 0.0 | · | 0–0 | · | 0–0 | · | 0–0 | · | 0–0 | · | −1 |
| Luke Kennard | 6.54 | −0.9 | −1.6 | +1.7 | 0.0 | −0.7 | −1.9 | 27 | 12 | 2 | 0 | 2 | 1 | 1 | 0 | 2 | 2 | +2.5 | 71.1 | 4–8 | 50.0 | 1–1 | 100.0 | 3–7 | 42.9 | 1–1 | 100.0 | 0 |
| Rui Hachimura | 6.29 | −3.2 | −4.3 | −0.6 | +0.9 | −2.2 | −1.4 | 37 | 13 | 7 | 2 | 5 | 2 | 0 | 1 | 1 | 0 | +0.6 | 59.1 | 5–11 | 45.5 | 2–3 | 66.7 | 3–8 | 37.5 | 0–0 | · | +5 |
| Team | 6.85 | +11.8 | · | +8.4 | −0.6 | +9.9 | −5.9 | 240 | 110 | 42 | 12 | 30 | 20 | 10 | 5 | 13 | 20 | +5.9 | 58.4 | 35–81 | 43.2 | 20–37 | 54.1 | 15–44 | 34.1 | 25–30 | 83.3 | · |
Definitions. Game ARC is the number of points a player added to his team’s margin relative to an average player in the same possessions, split into four channels: shot value on offense (SV off) and on defense (SV def), and possession value from possessions created (PV gen) and possessions kept (PV ret). The rating places a game on a fixed 0–10 scale, on which 6.6 is a typical game. Ratings are final once published. Players with very few minutes are not rated. What is ARC?
LUMA Basketball Research. Box score: NBA.