Final/OT · Monday, January 5, 2026 · Xfinity Mobile Arena, Philadelphia
2025–26 game: rated without the league’s defender-distance data, which starts in 2026–27.
| ARC | Box score | Shooting | On court | |||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Player | Rating | ↓Game ARC | Per 100 | SV off | SV def | PV gen | PV ret | MIN | PTS | REB | ORB | DRB | AST | STL | BLK | TOV | PF | PAC | TS% | FG | FG% | 2P | 2P% | 3P | 3P% | FT | FT% | +/− |
| Zeke Nnaji | 7.75 | +7.1 | +11.3 | +3.6 | +1.0 | +3.3 | −0.8 | 32 | 21 | 8 | 2 | 6 | 1 | 2 | 2 | 2 | 2 | +6.8 | 82.3 | 7–11 | 63.6 | 3–6 | 50.0 | 4–5 | 80.0 | 3–4 | 75.0 | −2 |
| Jalen Pickett | 6.87 | +2.1 | +2.6 | +8.8 | −2.0 | −2.3 | −2.4 | 42 | 29 | 5 | 1 | 4 | 7 | 0 | 0 | 4 | 3 | +7.0 | 72.5 | 11–20 | 55.0 | 4–9 | 44.4 | 7–11 | 63.6 | 0–0 | · | +6 |
| Bruce Brown | 6.86 | +1.9 | +2.6 | +2.3 | −2.8 | +3.0 | −0.6 | 39 | 19 | 6 | 2 | 4 | 2 | 1 | 0 | 0 | 2 | +2.5 | 64.4 | 7–13 | 53.8 | 5–9 | 55.6 | 2–4 | 50.0 | 3–4 | 75.0 | −8 |
| Hunter Tyson | 6.92 | +1.8 | +4.6 | +3.8 | −0.5 | −1.9 | +0.4 | 19 | 14 | 3 | 0 | 3 | 1 | 0 | 1 | 1 | 2 | +4.3 | 79.9 | 4–7 | 57.1 | 2–3 | 66.7 | 2–4 | 50.0 | 4–4 | 100.0 | +2 |
| Spencer Jones | 6.67 | +0.1 | +0.1 | +0.1 | +0.7 | −0.1 | −0.5 | 44 | 10 | 3 | 1 | 2 | 2 | 2 | 1 | 1 | 5 | +2.1 | 72.7 | 4–6 | 66.7 | 3–3 | 100.0 | 1–3 | 33.3 | 1–2 | 50.0 | +8 |
| Julian Strawther | 6.61 | −0.2 | −0.8 | +0.3 | −1.3 | +0.2 | +0.6 | 15 | 6 | 4 | 1 | 3 | 5 | 0 | 0 | 1 | 2 | −1.5 | 44.4 | 2–5 | 40.0 | 2–3 | 66.7 | 0–2 | 0.0 | 2–4 | 50.0 | −5 |
| Peyton Watson | 6.45 | −1.9 | −2.2 | +4.5 | −0.1 | +0.4 | −6.7 | 44 | 24 | 7 | 0 | 7 | 4 | 1 | 2 | 6 | 0 | +4.6 | 69.0 | 7–13 | 53.8 | 5–10 | 50.0 | 2–3 | 66.7 | 8–10 | 80.0 | +2 |
| Curtis Jones | 6.04 | −2.4 | −13.9 | −2.1 | −0.3 | −0.9 | +0.9 | 8 | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 1 | −2.3 | 0.0 | 0–2 | 0.0 | 0–0 | · | 0–2 | 0.0 | 0–0 | · | −1 |
| DaRon Holmes II | 5.25 | −7.5 | −19.2 | −1.9 | −1.9 | −1.6 | −2.1 | 21 | 2 | 1 | 0 | 1 | 4 | 0 | 0 | 2 | 1 | −2.6 | 25.0 | 1–4 | 25.0 | 1–1 | 100.0 | 0–3 | 0.0 | 0–0 | · | +3 |
| Team | 6.60 | +1.0 | · | +19.4 | −7.2 | +0.1 | −11.2 | 265 | 125 | 38 | 7 | 31 | 26 | 6 | 6 | 17 | 18 | +20.9 | 67.0 | 43–81 | 53.1 | 25–44 | 56.8 | 18–37 | 48.6 | 21–28 | 75.0 | · |
Definitions. Game ARC is the number of points a player added to his team’s margin relative to an average player in the same possessions, split into four channels: shot value on offense (SV off) and on defense (SV def), and possession value from possessions created (PV gen) and possessions kept (PV ret). The rating places a game on a fixed 0–10 scale, on which 6.6 is a typical game. Ratings are final once published. Players with very few minutes are not rated. What is ARC?
LUMA Basketball Research. Box score: NBA.