Final/OT · Monday, October 26, 2026 · Rocket Arena, Cleveland
Provisional rating: finalized once, when the NBA posts its hustle and tracking data (usually a change of about 0.1).
| ARC | Box score | Shooting | On court | |||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Player | Rating | ↓Game ARC | Per 100 | SV off | SV def | PV gen | PV ret | MIN | PTS | REB | ORB | DRB | AST | STL | BLK | TOV | PF | PAC | TS% | FG | FG% | 2P | 2P% | 3P | 3P% | FT | FT% | +/− |
| Donovan Mitchell | 7.03 | +3.6 | +4.4 | +6.1 | −1.2 | −0.7 | −0.6 | 38 | 26 | 5 | 1 | 4 | 7 | 2 | 1 | 3 | 2 | +2.4 | 60.6 | 10–21 | 47.6 | 5–12 | 41.7 | 5–9 | 55.6 | 1–1 | 100.0 | −4 |
| Jaylon Tyson | 6.99 | +2.3 | +5.6 | +0.6 | +0.3 | +1.9 | −0.4 | 20 | 11 | 4 | 2 | 2 | 5 | 0 | 0 | 1 | 4 | +0.1 | 55.7 | 5–9 | 55.6 | 5–5 | 100.0 | 0–4 | 0.0 | 1–2 | 50.0 | +15 |
| Sam Merrill | 6.89 | +2.0 | +3.2 | −1.2 | +1.3 | +0.1 | +1.8 | 31 | 9 | 4 | 1 | 3 | 2 | 1 | 0 | 0 | 5 | −1.0 | 50.7 | 3–8 | 37.5 | 2–2 | 100.0 | 1–6 | 16.7 | 2–2 | 100.0 | +13 |
| Peyton Watson | 6.85 | +1.9 | +2.4 | −2.3 | +3.1 | +1.2 | −0.1 | 37 | 15 | 8 | 1 | 7 | 1 | 3 | 4 | 2 | 1 | −2.4 | 48.0 | 5–13 | 38.5 | 5–8 | 62.5 | 0–5 | 0.0 | 5–6 | 83.3 | −7 |
| Meleek Thomas | 6.74 | +0.6 | +1.5 | +1.3 | −0.8 | +0.7 | −0.7 | 19 | 16 | 2 | 1 | 1 | 0 | 1 | 0 | 2 | 2 | +5.0 | 80.0 | 6–10 | 60.0 | 2–5 | 40.0 | 4–5 | 80.0 | 0–0 | · | +1 |
| James Harden | 6.53 | −1.2 | −1.4 | +2.0 | −0.7 | +0.7 | −3.2 | 40 | 19 | 5 | 1 | 4 | 9 | 2 | 0 | 3 | 5 | −0.9 | 53.1 | 7–17 | 41.2 | 4–8 | 50.0 | 3–9 | 33.3 | 2–2 | 100.0 | 0 |
| Jarrett Allen | 6.49 | −1.3 | −2.2 | −0.4 | −2.7 | +0.1 | +1.8 | 27 | 10 | 9 | 2 | 7 | 2 | 1 | 2 | 0 | 2 | +0.1 | 57.1 | 3–7 | 42.9 | 3–7 | 42.9 | 0–0 | · | 4–4 | 100.0 | −1 |
| Evan Mobley | 6.38 | −2.5 | −3.1 | −0.3 | −0.1 | −1.3 | −0.8 | 38 | 18 | 10 | 4 | 6 | 3 | 0 | 2 | 1 | 3 | +1.6 | 61.5 | 6–12 | 50.0 | 2–7 | 28.6 | 4–5 | 80.0 | 2–6 | 33.3 | −1 |
| Mario Hezonja | 5.96 | −3.5 | −12.0 | −2.9 | −0.9 | −0.2 | +0.5 | 15 | 3 | 3 | 0 | 3 | 1 | 0 | 0 | 0 | 0 | −2.6 | 30.0 | 1–5 | 20.0 | 0–3 | 0.0 | 1–2 | 50.0 | 0–0 | · | −6 |
| Team | 6.65 | +1.9 | · | +2.9 | −1.7 | +2.5 | −1.7 | 265 | 127 | 50 | 13 | 37 | 30 | 10 | 9 | 12 | 24 | +2.3 | 56.6 | 46–102 | 45.1 | 28–57 | 49.1 | 18–45 | 40.0 | 17–23 | 73.9 | · |
Definitions. Game ARC is the number of points a player added to his team’s margin relative to an average player in the same possessions, split into four channels: shot value on offense (SV off) and on defense (SV def), and possession value from possessions created (PV gen) and possessions kept (PV ret). The rating places a game on a fixed 0–10 scale, on which 6.6 is a typical game. Ratings are final once published. Players with very few minutes are not rated. What is ARC?
LUMA Basketball Research. Box score: NBA.