Final · Sunday, April 12, 2026 · Paycom Center, Oklahoma City
2025–26 game: rated without the league’s defender-distance data, which starts in 2026–27.
| ARC | Box score | Shooting | On court | |||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Player | Rating | ↓Game ARC | Per 100 | SV off | SV def | PV gen | PV ret | MIN | PTS | REB | ORB | DRB | AST | STL | BLK | TOV | PF | PAC | TS% | FG | FG% | 2P | 2P% | 3P | 3P% | FT | FT% | +/− |
| Ryan Dunn | 8.30 | +9.1 | +19.0 | +6.7 | +1.1 | −1.3 | +2.7 | 25 | 20 | 11 | 1 | 10 | 5 | 0 | 1 | 1 | 0 | +6.5 | 81.2 | 8–11 | 72.7 | 6–8 | 75.0 | 2–3 | 66.7 | 2–3 | 66.7 | +22 |
| Koby Brea | 7.62 | +6.1 | +10.7 | +6.4 | +0.6 | +0.3 | −1.2 | 29 | 20 | 5 | 1 | 4 | 3 | 0 | 0 | 1 | 1 | +7.7 | 90.9 | 7–11 | 63.6 | 1–2 | 50.0 | 6–9 | 66.7 | 0–0 | · | +13 |
| Jamaree Bouyea | 7.43 | +6.0 | +7.5 | +4.1 | +3.8 | −0.9 | −1.0 | 40 | 27 | 5 | 0 | 5 | 9 | 1 | 2 | 4 | 1 | +1.0 | 56.5 | 12–23 | 52.2 | 9–15 | 60.0 | 3–8 | 37.5 | 0–2 | 0.0 | +37 |
| Khaman Maluach | 7.21 | +4.0 | +6.8 | −0.3 | −1.3 | +3.6 | +1.9 | 29 | 18 | 14 | 7 | 7 | 0 | 1 | 2 | 1 | 3 | +1.5 | 60.0 | 8–15 | 53.3 | 6–10 | 60.0 | 2–5 | 40.0 | 0–0 | · | +14 |
| Oso Ighodaro | 7.54 | +3.8 | +14.7 | +0.7 | +1.1 | +0.8 | +1.2 | 14 | 2 | 6 | 2 | 4 | 5 | 0 | 2 | 1 | 0 | −1.4 | 33.3 | 1–3 | 33.3 | 1–3 | 33.3 | 0–0 | · | 0–0 | · | +16 |
| Amir Coffey | 6.92 | +2.1 | +3.9 | +1.0 | −0.1 | −0.9 | +2.0 | 27 | 17 | 3 | 1 | 2 | 3 | 0 | 0 | 1 | 0 | +1.6 | 60.7 | 7–14 | 50.0 | 4–8 | 50.0 | 3–6 | 50.0 | 0–0 | · | +20 |
| CJ Huntley | 6.77 | +1.0 | +1.7 | −2.2 | +0.4 | +1.2 | +1.6 | 29 | 10 | 4 | 1 | 3 | 1 | 1 | 0 | 0 | 1 | +1.0 | 62.5 | 5–8 | 62.5 | 5–6 | 83.3 | 0–2 | 0.0 | 0–0 | · | +16 |
| Rasheer Fleming | 6.65 | 0.0 | 0.0 | +0.2 | +1.5 | −2.5 | +0.8 | 38 | 16 | 6 | 0 | 6 | 2 | 2 | 1 | 2 | 2 | +1.4 | 61.5 | 6–13 | 46.2 | 2–6 | 33.3 | 4–7 | 57.1 | 0–0 | · | +20 |
| Haywood Highsmith | 6.64 | −0.1 | −0.2 | +0.2 | −1.0 | +0.3 | +0.5 | 11 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | +1.1 | 72.7 | 2–3 | 66.7 | 2–2 | 100.0 | 0–1 | 0.0 | 1–1 | 100.0 | +2 |
| Team | 7.23 | +32.0 | · | +16.8 | +6.1 | +0.6 | +8.5 | 240 | 135 | 54 | 13 | 41 | 28 | 5 | 8 | 11 | 9 | +20.4 | 65.1 | 56–101 | 55.4 | 36–60 | 60.0 | 20–41 | 48.8 | 3–6 | 50.0 | · |
Definitions. Game ARC is the number of points a player added to his team’s margin relative to an average player in the same possessions, split into four channels: shot value on offense (SV off) and on defense (SV def), and possession value from possessions created (PV gen) and possessions kept (PV ret). The rating places a game on a fixed 0–10 scale, on which 6.6 is a typical game. Ratings are final once published. Players with very few minutes are not rated. What is ARC?
LUMA Basketball Research. Box score: NBA.