Final · Thursday, February 19, 2026 · Xfinity Mobile Arena, Philadelphia
2025–26 game: rated without the league’s defender-distance data, which starts in 2026–27.
| ARC | Box score | Shooting | On court | |||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Player | Rating | ↓Game ARC | Per 100 | SV off | SV def | PV gen | PV ret | MIN | PTS | REB | ORB | DRB | AST | STL | BLK | TOV | PF | PAC | TS% | FG | FG% | 2P | 2P% | 3P | 3P% | FT | FT% | +/− |
| CJ McCollum | 8.75 | +13.4 | +21.0 | +5.2 | +4.6 | +2.3 | +1.3 | 30 | 23 | 1 | 1 | 0 | 5 | 2 | 1 | 1 | 1 | +3.9 | 66.1 | 6–13 | 46.2 | 3–8 | 37.5 | 3–5 | 60.0 | 8–10 | 80.0 | +19 |
| Jalen Johnson | 7.53 | +6.7 | +8.2 | +2.3 | +3.2 | +1.4 | −0.2 | 38 | 32 | 10 | 0 | 10 | 5 | 3 | 1 | 4 | 2 | +0.8 | 55.1 | 9–22 | 40.9 | 9–17 | 52.9 | 0–5 | 0.0 | 14–16 | 87.5 | +11 |
| Jock Landale | 6.97 | +2.3 | +5.1 | +1.3 | −0.3 | +0.8 | +0.6 | 22 | 10 | 7 | 3 | 4 | 2 | 0 | 1 | 0 | 4 | +2.2 | 72.7 | 3–6 | 50.0 | 1–3 | 33.3 | 2–3 | 66.7 | 2–2 | 100.0 | −1 |
| Nickeil Alexander-Walker | 6.83 | +1.6 | +2.2 | −0.5 | −1.2 | +1.8 | +1.4 | 33 | 14 | 3 | 0 | 3 | 4 | 3 | 0 | 4 | 1 | −0.8 | 53.0 | 4–11 | 36.4 | 2–4 | 50.0 | 2–7 | 28.6 | 4–5 | 80.0 | 0 |
| Zaccharie Risacher | 6.80 | +1.2 | +2.0 | +0.7 | −0.2 | +0.9 | −0.2 | 27 | 10 | 7 | 2 | 5 | 2 | 1 | 1 | 0 | 2 | +1.0 | 62.5 | 4–8 | 50.0 | 2–4 | 50.0 | 2–4 | 50.0 | 0–0 | · | 0 |
| Mouhamed Gueye | 6.30 | −1.7 | −7.9 | −1.8 | −1.2 | +1.1 | +0.3 | 10 | 0 | 1 | 1 | 0 | 1 | 1 | 1 | 0 | 3 | −3.3 | 0.0 | 0–2 | 0.0 | 0–2 | 0.0 | 0–0 | · | 0–2 | 0.0 | −1 |
| Corey Kispert | 6.25 | −2.4 | −6.9 | −1.6 | −1.4 | −0.8 | +1.3 | 17 | 5 | 5 | 2 | 3 | 1 | 0 | 0 | 0 | 2 | −1.6 | 42.5 | 1–5 | 20.0 | 0–2 | 0.0 | 1–3 | 33.3 | 2–2 | 100.0 | +5 |
| Onyeka Okongwu | 6.22 | −3.3 | −5.8 | −2.8 | −2.0 | +1.8 | −0.4 | 26 | 8 | 9 | 3 | 6 | 2 | 0 | 0 | 2 | 5 | −2.1 | 44.4 | 4–9 | 44.4 | 4–6 | 66.7 | 0–3 | 0.0 | 0–0 | · | +11 |
| Dyson Daniels | 5.80 | −6.7 | −8.7 | −2.8 | 0.0 | −1.1 | −2.8 | 37 | 15 | 7 | 1 | 6 | 2 | 1 | 0 | 2 | 3 | +0.1 | 56.3 | 7–12 | 58.3 | 7–10 | 70.0 | 0–2 | 0.0 | 1–3 | 33.3 | +6 |
| Team | 6.83 | +11.1 | · | 0.0 | +1.5 | +8.2 | +1.3 | 240 | 117 | 50 | 13 | 37 | 24 | 11 | 5 | 13 | 23 | +0.2 | 55.4 | 38–88 | 43.2 | 28–56 | 50.0 | 10–32 | 31.3 | 31–40 | 77.5 | · |
Definitions. Game ARC is the number of points a player added to his team’s margin relative to an average player in the same possessions, split into four channels: shot value on offense (SV off) and on defense (SV def), and possession value from possessions created (PV gen) and possessions kept (PV ret). The rating places a game on a fixed 0–10 scale, on which 6.6 is a typical game. Ratings are final once published. Players with very few minutes are not rated. What is ARC?
LUMA Basketball Research. Box score: NBA.