Final/OT · Thursday, January 22, 2026 · Xfinity Mobile Arena, Philadelphia
2025–26 game: rated without the league’s defender-distance data, which starts in 2026–27.
| ARC | Box score | Shooting | On court | |||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Player | Rating | ↓Game ARC | Per 100 | SV off | SV def | PV gen | PV ret | MIN | PTS | REB | ORB | DRB | AST | STL | BLK | TOV | PF | PAC | TS% | FG | FG% | 2P | 2P% | 3P | 3P% | FT | FT% | +/− |
| Tyrese Maxey | 7.13 | +4.1 | +5.2 | +4.7 | −2.9 | +1.6 | +0.6 | 43 | 36 | 2 | 1 | 1 | 10 | 3 | 0 | 3 | 1 | +4.1 | 60.5 | 15–28 | 53.6 | 13–18 | 72.2 | 2–10 | 20.0 | 4–4 | 100.0 | +8 |
| Joel Embiid | 7.09 | +4.1 | +4.6 | +7.8 | +0.8 | −1.3 | −3.3 | 46 | 32 | 15 | 3 | 12 | 10 | 1 | 1 | 5 | 1 | +5.4 | 65.9 | 10–19 | 52.6 | 9–16 | 56.3 | 1–3 | 33.3 | 11–12 | 91.7 | +21 |
| Dominick Barlow | 6.93 | +1.9 | +4.5 | +0.7 | +0.3 | +2.9 | −1.9 | 21 | 7 | 5 | 3 | 2 | 3 | 2 | 0 | 1 | 3 | +1.3 | 70.0 | 3–5 | 60.0 | 2–3 | 66.7 | 1–2 | 50.0 | 0–0 | · | +12 |
| Kelly Oubre Jr. | 6.74 | +0.8 | +1.0 | +5.1 | −1.7 | −2.7 | +0.1 | 41 | 26 | 4 | 0 | 4 | 3 | 0 | 1 | 1 | 4 | +8.9 | 84.9 | 10–14 | 71.4 | 6–9 | 66.7 | 4–5 | 80.0 | 2–3 | 66.7 | +9 |
| Trendon Watford | 6.75 | +0.5 | +2.3 | +1.4 | −0.1 | −1.0 | +0.2 | 11 | 4 | 3 | 0 | 3 | 3 | 0 | 1 | 0 | 0 | +0.6 | 66.7 | 2–3 | 66.7 | 2–3 | 66.7 | 0–0 | · | 0–0 | · | −6 |
| Paul George | 6.65 | −0.1 | −0.1 | −0.2 | +1.7 | 0.0 | −1.5 | 37 | 10 | 6 | 0 | 6 | 4 | 3 | 1 | 1 | 5 | −0.2 | 55.6 | 4–9 | 44.4 | 2–4 | 50.0 | 2–5 | 40.0 | 0–0 | · | −1 |
| VJ Edgecombe | 6.61 | −0.4 | −0.5 | −2.3 | +1.9 | +2.4 | −2.4 | 40 | 9 | 7 | 2 | 5 | 4 | 3 | 0 | 2 | 4 | −1.2 | 50.0 | 4–9 | 44.4 | 3–3 | 100.0 | 1–6 | 16.7 | 0–0 | · | +13 |
| Quentin Grimes | 6.19 | −2.9 | −7.4 | −0.3 | −0.3 | −1.3 | −1.0 | 19 | 3 | 1 | 0 | 1 | 3 | 1 | 0 | 1 | 3 | +0.2 | 61.5 | 1–2 | 50.0 | 1–1 | 100.0 | 0–1 | 0.0 | 1–1 | 100.0 | −11 |
| Adem Bona | 5.65 | −3.3 | −23.6 | 0.0 | −1.2 | −0.8 | −1.4 | 7 | 1 | 3 | 0 | 3 | 1 | 0 | 0 | 1 | 2 | 0.0 | 56.8 | 0–0 | · | 0–0 | · | 0–0 | · | 1–2 | 50.0 | −15 |
| Team | 6.64 | +4.7 | · | +16.9 | −1.5 | −0.2 | −10.6 | 265 | 128 | 46 | 9 | 37 | 41 | 13 | 4 | 15 | 23 | +19.1 | 64.9 | 49–89 | 55.1 | 38–57 | 66.7 | 11–32 | 34.4 | 19–22 | 86.4 | · |
Definitions. Game ARC is the number of points a player added to his team’s margin relative to an average player in the same possessions, split into four channels: shot value on offense (SV off) and on defense (SV def), and possession value from possessions created (PV gen) and possessions kept (PV ret). The rating places a game on a fixed 0–10 scale, on which 6.6 is a typical game. Ratings are final once published. Players with very few minutes are not rated. What is ARC?
LUMA Basketball Research. Box score: NBA.